România Stunt Universe
Bine Ai Venit Pe Forum!
DNS Server Minecraft: Ducadu.Go.Ro

România Stunt Universe


 
AcasaCalendarFAQCautareInregistrareConectare

Distribuiţi | 
 

 [MAP] USS Nimitz

Vezi subiectul anterior Vezi subiectul urmator In jos 
AutorMesaj
¥Ҹℓץдŋ^Just4Fun[:X]™
Lider Clan
Lider Clan
avatar

Leu
Mesaje : 51
Data de inscriere : 31/03/2013
Varsta : 21
Localizare : Oriunde.Dar Nu aici

MesajSubiect: [MAP] USS Nimitz   Dum Apr 21, 2013 9:53 am

Cod:
CreateObject(10771,385.2999900,3176.6999500,0.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (1)
CreateObject(10771,384.7999900,3196.3999000,0.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (2)
CreateObject(10771,385.2000100,3221.8999000,0.2000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (3)
CreateObject(10770,308.7999900,3173.1001000,33.1000000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (1)
CreateObject(10771,2389.8999000,3171.0000000,2.6000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (4)
CreateObject(10771,2390.0000000,3196.8000500,2.6000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (5)
CreateObject(10771,2389.8999000,3222.8000500,2.6000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (6)
CreateObject(10770,2393.1001000,3215.1001000,32.8000000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (2)
CreateObject(10770,2393.6999500,3189.5000000,33.3000000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (3)
CreateObject(10770,2393.1001000,3163.6001000,33.1000000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (4)
CreateObject(10771,2390.1001000,3248.3999000,2.6000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (7)
CreateObject(10770,2393.5000000,3242.0000000,33.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (5)
CreateObject(9584,2299.0000000,3206.5000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(freight_sfw31) (1)
CreateObject(3115,2290.8999000,3171.1001000,14.2000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (1)
CreateObject(3115,2291.3999000,3196.8999000,14.4000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (2)
CreateObject(3115,2290.8000500,3222.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (3)
CreateObject(3115,2291.1999500,3248.3000500,14.3000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (4)
CreateObject(3115,2333.6001000,3267.3999000,14.3000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (5)
CreateObject(3114,2333.3000500,3238.1001000,13.8000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (1)
CreateObject(3114,2333.1001000,3209.1999500,13.9000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (2)
CreateObject(3114,2332.3999000,3182.3000500,13.9000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (3)
CreateObject(3115,2308.1001000,3209.1001000,20.1000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (6)
CreateObject(3115,2293.3000500,3209.6999500,20.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (7)
CreateObject(3115,2304.6999500,3211.5000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (8)
CreateObject(3115,2304.6999500,3201.3999000,20.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (9)
CreateObject(9819,2314.3000500,3202.3999000,21.3000000,0.0000000,0.0000000,0.0000000); //object(shpbridge_sfw02) (1)
CreateObject(9818,2304.3000500,3217.6999500,22.1000000,0.0000000,0.0000000,92.0000000); //object(shpbridge_sfw01) (1)
CreateObject(9822,2312.8999000,3201.8999000,21.1000000,0.0000000,0.0000000,0.0000000); //object(shpbridge_sfw08) (1)
CreateObject(9819,2309.1999500,3194.6001000,21.2000000,0.0000000,0.0000000,272.0000000); //object(shpbridge_sfw02) (2)
CreateObject(9819,2300.1001000,3193.3999000,21.0000000,0.0000000,0.0000000,270.0000000); //object(shpbridge_sfw02) (3)
CreateObject(9818,2297.8999000,3203.5000000,22.0000000,0.0000000,0.0000000,176.0000000); //object(shpbridge_sfw01) (2)
CreateObject(9822,2308.0000000,3196.8000500,21.1000000,0.0000000,0.0000000,272.0000000); //object(shpbridge_sfw08) (2)
CreateObject(9822,2299.6999500,3194.6001000,21.0000000,0.0000000,0.0000000,270.0000000); //object(shpbridge_sfw08) (3)

[Poze In Curand


Ultima editare efectuata de catre ¥Ҹℓץдŋ^Just4Fun[:X]™ in Dum Mai 05, 2013 5:36 am, editata de 3 ori
Sus In jos
http://www.google.ro
Kestrel
Administrator
Administrator
avatar

Capricorn
Mesaje : 161
Data de inscriere : 31/03/2013
Varsta : 18
Localizare : Novgorod, Russian Federation

MesajSubiect: Re: [MAP] USS Nimitz   Lun Apr 22, 2013 5:26 am

Sper sa pui pozele cat mai de curand..
Sus In jos
http://rsu-samp.forumcreativ.ro
97fresh
Fondator
Fondator
avatar

Pesti
Mesaje : 143
Data de inscriere : 31/03/2013
Varsta : 20
Localizare : Forum

MesajSubiect: Re: [MAP] USS Nimitz   Mar Apr 30, 2013 12:12 pm

nici de
Cod:
nu stie
Sus In jos
http://rsu-samp.forumcreativ.ro
97fresh
Fondator
Fondator
avatar

Pesti
Mesaje : 143
Data de inscriere : 31/03/2013
Varsta : 20
Localizare : Forum

MesajSubiect: Re: [MAP] USS Nimitz   Mar Apr 30, 2013 12:12 pm

Cod:
CreateObject(10771,385.2999900,3176.6999500,0.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (1)
CreateObject(10771,384.7999900,3196.3999000,0.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (2)
CreateObject(10771,385.2000100,3221.8999000,0.2000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (3)
CreateObject(10770,308.7999900,3173.1001000,33.1000000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (1)
CreateObject(10771,2389.8999000,3171.0000000,2.6000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (4)
CreateObject(10771,2390.0000000,3196.8000500,2.6000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (5)
CreateObject(10771,2389.8999000,3222.8000500,2.6000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (6)
CreateObject(10770,2393.1001000,3215.1001000,32.8000000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (2)
CreateObject(10770,2393.6999500,3189.5000000,33.3000000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (3)
CreateObject(10770,2393.1001000,3163.6001000,33.1000000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (4)
CreateObject(10771,2390.1001000,3248.3999000,2.6000000,0.0000000,0.0000000,0.0000000); //object(carrier_hull_sfse) (7)
CreateObject(10770,2393.5000000,3242.0000000,33.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_bridge_sfse) (5)
CreateObject(9584,2299.0000000,3206.5000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(freight_sfw31) (1)
CreateObject(3115,2290.8999000,3171.1001000,14.2000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (1)
CreateObject(3115,2291.3999000,3196.8999000,14.4000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (2)
CreateObject(3115,2290.8000500,3222.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (3)
CreateObject(3115,2291.1999500,3248.3000500,14.3000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (4)
CreateObject(3115,2333.6001000,3267.3999000,14.3000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (5)
CreateObject(3114,2333.3000500,3238.1001000,13.8000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (1)
CreateObject(3114,2333.1001000,3209.1999500,13.9000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (2)
CreateObject(3114,2332.3999000,3182.3000500,13.9000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (3)
CreateObject(3115,2308.1001000,3209.1001000,20.1000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (6)
CreateObject(3115,2293.3000500,3209.6999500,20.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (7)
CreateObject(3115,2304.6999500,3211.5000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (
CreateObject(3115,2304.6999500,3201.3999000,20.0000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (9)
CreateObject(9819,2314.3000500,3202.3999000,21.3000000,0.0000000,0.0000000,0.0000000); //object(shpbridge_sfw02) (1)
CreateObject(9818,2304.3000500,3217.6999500,22.1000000,0.0000000,0.0000000,92.0000000); //object(shpbridge_sfw01) (1)
CreateObject(9822,2312.8999000,3201.8999000,21.1000000,0.0000000,0.0000000,0.0000000); //object(shpbridge_sfw08) (1)
CreateObject(9819,2309.1999500,3194.6001000,21.2000000,0.0000000,0.0000000,272.0000000); //object(shpbridge_sfw02) (2)
CreateObject(9819,2300.1001000,3193.3999000,21.0000000,0.0000000,0.0000000,270.0000000); //object(shpbridge_sfw02) (3)
CreateObject(9818,2297.8999000,3203.5000000,22.0000000,0.0000000,0.0000000,176.0000000); //object(shpbridge_sfw01) (2)
CreateObject(9822,2308.0000000,3196.8000500,21.1000000,0.0000000,0.0000000,272.0000000); //object(shpbridge_sfw08) (2)
CreateObject(9822,2299.6999500,3194.6001000,21.0000000,0.0000000,0.0000000,270.0000000); //object(shpbridge_sfw08) (3)
Sus In jos
http://rsu-samp.forumcreativ.ro
Continut sponsorizat




MesajSubiect: Re: [MAP] USS Nimitz   

Sus In jos
 
[MAP] USS Nimitz
Vezi subiectul anterior Vezi subiectul urmator Sus 
Pagina 1 din 1

Permisiunile acestui forum:Nu puteti raspunde la subiectele acestui forum
România Stunt Universe :: SAMP :: MAPE-
Mergi direct la: